motris ([info]motris) wrote,
@ 2008-06-25 18:00:00
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Hashiwakakuro
No, that's not a typo but a subtle title combining hashi with kakuro. These are truly "Bridgesums", a variation that followed from discussion in my last post.

Rules:
Connect the islands with vertical and horizontal bridges so that all bridges are connected. Each bridge between islands will have (1 to n) lanes connecting them to other islands. The sum of the number of lanes leading off the island is given on each island. Just as in a kakuro, "lane numbers" do not repeat on an island. This means an island with the number 3 could have a single 3 lane bridge or a combination of a 1 and a 2 lane bridge, but not three 1 lane bridges.

The first puzzle and the example use (1 to 4) for the lane size, but the second (1 to 5) and third (1 to 6) puzzles use even wider superhighways. None are too hard, but increasing the possible sum space is useful to increase the potential difficulty.

Example:


Solution:




Connect Four (1-4):









Johnny Five Is Alive! (1-5):








Six Degrees of Separation (1-6):









I'm not sure these are the huge improvement I was looking for although this variation has some variety to it.

Other ideas that really need to be done include hex islands (bridges go in one of 6 directions) but I don't have the graph paper or the photoshop grid file ready to power those out.

I could imagine adding black circles into the grid where the black circle represents a rock upon which a single bridge connects and makes a 90 degree turn. Enough black circles should create new logic.

Over-packing island space might change the dynamics of the puzzle - that I'm not sure about - but most puzzles are rather sparse. Maybe rules like no more than 3 islands can be connected in a line would change thinking too.

Anyway, I actually came up with a meta-puzzle idea involving a keystone and a checkerboard that is possibly useful on one of the above puzzles but may not be needed at all. I've not seen that in a bridges puzzle, but if you were trying to make a stone connection puzzle without any numbers at all this kind of embedding would be necessary.



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[info]lardarsegreg
2008-06-26 02:04 am UTC (link)
You can generate a grid of hexagons quite easily using Logo. I can send you the scripts I wrote a while ago so that you can quickly get a pageful.

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Nice idea
[info]grandpascorpion
2008-06-26 04:12 am UTC (link)
Looking fwd to trying these tomorrow.

BTW, what do you mean by a "keystone"?

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Re: Nice idea
[info]motris
2008-06-26 04:29 am UTC (link)
SPOILERS:

Well, a keystone in an arch holds the whole thing together.

If you mark the cells on a checkerboard red and black and imagine all the circles are on red squares, then you will have two independent sets of islands as you cannot link one set of the red squares with the other set of red squares unless you go through a black square cell. The Connect Four puzzle has only one black square circle in this comparison and so you can actually nucleate the whole thing (I'm assuming the 10 with four bridges is alreaedy in) just by identifying the lone black square and making sure all cells have a path to it from one side of the other.

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Variation idea for a larger puzzle // Six Degrees
[info]grandpascorpion
2008-06-26 04:52 pm UTC (link)
For a large enough puzzle, it might be interesting to require the bridge counts to be unique by row and column (zero would be exempt from the uniqueness constraint).

Could you post a link to the Six Degrees solution? I keep running into a dead end for the "8" to the right of 15.

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Re: Variation idea for a larger puzzle // Six Degrees
[info]motris
2008-06-26 05:02 pm UTC (link)
I don't have a solution posted, but that 8 should only have vertical links if that helps.

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Re: Variation idea for a larger puzzle // Six Degrees
[info]grandpascorpion
2008-06-26 05:24 pm UTC (link)
Ah, that was it. Thanks, solved it.

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[info]zotmeister
2008-06-26 07:43 pm UTC (link)
Here's a website full of graph paper .pdfs and generators:

http://incompetech.com/graphpaper/

I've found it quite useful. - ZM

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[info]motris
2008-06-26 07:55 pm UTC (link)
Awesome. Thanks for the link

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New idea
[info]cyrebjr
2008-06-27 02:05 pm UTC (link)
Here's a thought. Instead of labeling islands with the number of bridges, what about giving the total length of the bridges? This might work with single bridges only, but things could get interesting with multiple bridges (though 2-digit numbers could become prohibitive).

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Re: New idea
[info]motris
2008-06-27 05:08 pm UTC (link)
That would be a fairly different puzzle and, while it would require careful placement of stones, it should still work as a new challenge. It may or may not want single bridges, but I like the idea.

Another variant I've not mentioned but have seen (which can use single bridges), uses different shapes of the stones (some 1x1, some 1x2, some 1x3, ...) and then some edges can have multiple bridges coming from them.

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Meta Hashi
[info]grandpascorpion
2008-07-15 05:02 am UTC (link)
Hi all,

I just posted a Meta variation on my blog. Enjoy.

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