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motris
08 June 2006 @ 04:16 pm
should not throw spokes.

As I was rather critical of spokes puzzles in my last entry, I thought it was only fair to write one of my own that I felt satisfied my desire to have all the necessary steps fall from just logical analysis and have eliminations be close and simple. I think as a result of trying to write some that I've gotten a little better at seeing some chained eliminations through 6's and went back and redid some of the puzzles that I did not enjoy before with just logic. While solvable, they'd still make my list of least fun and fit more into the Hitori (I just don't like doing them) class. Maybe its the way each of those two types seems to have you "test" eliminations for the consequences, but neither does much for me when these tests are hard to find. Anyway, here is my first ever blog-posted puzzle that I wrote and my first Spokes; I've used my "0" hub variant which I haven't seen before but seems obvious so I will not take any credit for it as I'm sure its been done somewhere.

As with all spokes puzzles, the circles in the grid represent "hubs" from which you draw lines, or "spokes", to adjacent circles. The numbers inside of the hubs indicate the number of spokes that connect to that hub. Spokes cannot cross. The puzzle has one solution and can be determined using logic alone.









(SPOILER warning: skip the following section if you have not yet done spokes puzzles 13/15 in the Tuller/Rios orange book as I give away some solution methods).

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