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14 August 2011 @ 02:43 pm
Friday Puzzle #114 - The Count's Count  
This is part 8 of a "Better Know the USPC" preview series. The United States Puzzle Championship is scheduled for August 27th, 1PM EDT.

Type: Counting Puzzles; Spot the Differences


USPC History: Counting puzzles of various sorts have appeared in 2000, 2004 (x2), 2005, 2007, 2009, 2010. Usual constructors include Scott Kim and Nick Baxter.

Spot the differences (sometimes spot the matching pairs) have appeared in 2000, 2001, 2002 (x2), 2003 (x2), 2004 (x2), 2005 (x2), 2006 (x2), 2007 (x2), 2008, 2009, 2010. The usual constructor is Patrick Merrell although Nick Baxter has also made some, including some "collaborative" puzzles where Nick has transplanted Patrick's mice to weird new places.

Strategy/Notation tips: Not much strategy advice for Spot The Differences puzzles. Notationally, just as with a word search, I prefer to use a colored pencil to mark differences, certainly on the most challenging Spot The Differences puzzles like the 90-95 difference ones in Nikoli's magazines. Otherwise, an aggressive circle or arrow in a dark color could sit on top of that last difference after you've looked at the puzzle for a half hour. On the USPC, the spot the differences puzzles have grids that define the answer entry so when I find a difference I fully shade the square to black it out from my view in the future, and to make the answer extraction trivial as well. If a whole side of the puzzle is not shaded, there are likely differences to be found there as most puzzles spread differences throughout the drawn space. I almost always start the USPC by solving this puzzle as the test prints. I'll have ~6-8 of the differences in mind before I go to paper, and get the rest soon after.

For counting puzzles, there is no fool-proof strategy as there is never a certainty when you have the answer. But there are some tricks. The first is to be as systematic as possible when counting things. If you are counting squares with unit distances, separate the 1x1 and 2x2 and 3x3 and so on counts from each other and double check each independent tally. I like to mark a specific corner (say the upper left corner) of squares when counting like this to then visually scan the puzzle again quickly at each size. An independent count focused on lower right corners would be the check tally. A similar approach can be used when counting square-like objects such as the L in Count Me In in 2005. There I used numbered arrows to indicate the size and missing corner of all the placements.

If the count is something else like triangles, you may want to focus on counting all triangles from the "top" point, if such a thing exists, or count all triangles from all vertices to get 3N of the answer. If you don't have a multiple of 3, you have made a mistake. Even if you have a multiple of 3, you might have made a mistake. There are often "tricks" with USPC counting puzzles. In 2010, this trick was recognizing only concave pentagons existed in the puzzle and marking the count specifically at the potential concave vertices.

Counting puzzles are high risk puzzles and for most solvers are not worth the likelihood of a -5 point tally. So unless you have to solve the counting puzzle as there are no other puzzles you feel you can solve, the best strategy is probably to skip it entirely.

Comments: I've discussed in other entries how observational puzzles are good, approachable puzzles for solvers of all ages and thus they deserve some small fraction of the USPC space. However, if you've read this blog long enough, you'll see I greatly prefer puzzles like spot the differences where you will know when you've spotted everything from a check sum in the puzzle versus counting puzzles where you are most often 1 or 2 off of the correct answer without knowing it. Counting puzzles will always be my nemesis on this test.

One reason I dislike counting puzzles is because they are almost always worth -5 points for me if I have the time to attempt them. Every year I've had a debate with Nick Baxter on the scoring of the USPC and how penalties for wrong entries in some puzzles don't make sense. The penalty is meant to discourage random guessing but for most answer keys I'd say this isn't a potential problem. Getting a reduced score (and not just a zero score) for a mistake seems too punitive. Sudoku puzzles do not need penalties. Battleships puzzles do not need penalties. But then there are puzzles where "free guesses" would have a reasonably high expected value (of a half point or higher). Fill-ins where you are entering a missing word from a small list probably fit, as do the spot the difference variants that involve choosing one from a set of 3-10 possibilities. I would state a specific penalty for these puzzles that would scale to be greater than - probably double - the expected value of a guess.

Counting Puzzles sit very much in the middle of these extremes. An honest attempt will often get close to but not be at the right number. Such a total might even win a "how many jelly beans are in this jar" contest at a state fair without being correct. Counting puzzles are hard to get right. Constructors make mistakes on these all the time. I wonder if Nick Baxter chooses some of the ones he does (mostly from Scott Kim's puzzle calendar work) because of mistakes he's found in the expected solution.

So the most likely result of an honest attempt will be a close answer, but on the USPC a close answer means negative points. I've often wondered whether a variable penalty based on the submitted value is the right fit here. The distribution from 2007 is maybe best to build from for this argument. There, a 37 deserves full marks, but an answer between 35 to 39 probably probably deserves no penalty, and an answer grossly off (like "4") probably deserves -5 as there is no obvious investment of time to reach a reasonable number from such a wild guess. A solver who spends 20 minutes to get to 36 (like me) has already been penalized enough by spending time to not earn points and does not need an additional penalty set up to discourage guessing when 36 on that puzzle is not likely to be a guess.

There are many types of counting puzzles; some seem very arbitrary and taxing like the three overlaid circle stencils in Circular Logic in 2004. Others have a workable approach rooted in mathematics like the Window Pain puzzle in 2009. I certainly prefer the latter, but hold my breath every year until the answer key is released and I know what my result is on that puzzle. Counting puzzles have even been the source of inside jokes between the test organizers and myself over the years. Notice the concave versus convex polygon comment in the answer entry there. That question comes up all the time at WPC instruction meetings.

While I practice but do not actively seek out counting puzzles, I do play Spot the Differences puzzles much more frequently. A lot of online flash games use a difference finding gimmick which is one quick way to get used to tracking visual information with both eyes at different spots at once. And as mentioned above, I do sit and go through the STD marathons in Nikoli magazines with 90 or more differences to find. They have some really nasty differences in there from time to time - quite subtle until you actually see them - and perhaps the practice helps me expect where that line segment will be just a smidgen longer.

About this puzzle: Since these observational puzzle types occur so frequently, I had to give a shot at constructing them. But to assist the Counting Puzzle, I felt I would use the Spot the Differences as a check-sum on the other. You can certainly solve the Counting puzzle as is, and see if you get the correct number of squares. But if you ID the two "identical" Count images below, the shared number in them will also tell you the answer. Either route - counting squares or spotting differences - will earn you credit here.



Counting Cards
Rules:
Count the number of squares that occur in the image below. The shading in the image is for aesthetic purposes only, representing a set of rectangular cards spread over a square tiled surface.




The Count
Rules:
Not including the variable "counts" in the speech bubbles below, and ignoring the mirroring of the images, there are two identical images below and eight others with one small change from the rest. Identify the identical Counts. Enter the shared number in their speech bubbles as your answer (this value is also my expected answer for Counting Cards).

 
 
( 6 comments — Leave a comment )
cyrebjr: Numberscyrebjr on August 16th, 2011 07:07 am (UTC)
Funnily enough, I missed two of the largest squares at first.

Did you mean, by putting six numbers in each bubble, to exclude five/ten of the possible answers? (91/96 is/are one/two such answer(s).)
motrismotris on August 16th, 2011 03:28 pm (UTC)
I missed those same 2 squares in my first count too (I had X'ed out the bad squares which made me think I couldn't go through that space although the verticals are allowed). So excluding that answer seemed a good idea.
sleepyrobinsleepyrobin on August 30th, 2011 09:11 pm (UTC)
Seems like you should have picked a range of 36 numbers and put 8 of them in each bubble, with each pair of pictures having exactly one number in common. As it's actually written, from the numbers alone we can determine that the correct pair must include one normal and one reversed, and there are only 16 possible answers -- but that might be more work than anyone would want to do while under time pressure.

I still haven't spotted all of the differences, and some that I did find were so small that I had to magnify the image first. But I know which one "must" be the right answer, because even though it doesn't match the square count that I got, it's the only one that's close enough to be a candidate.
motrismotris on August 30th, 2011 10:40 pm (UTC)
I'll try again as I did in an earlier response to argue this is a feature and not a bug.

I agree that the 9 image version from the practice instructions could use 36 different numbers so all pairs are unique (or my blog 10 image version 45 numbers in the same way). This would seem most elegant. But I wanted to link two puzzle types where solvers tend to get close to but not finish the puzzles with a way for them to actually be 80-90% done and that be close enough. This meant leaving very few valid pairs in the STD puzzle so that when there are 3 or 4 things left you may know enough about the answer to use a close square count to confirm. This seems to be exactly what you are describing your experience as, so I am happy that it worked as I intended. But I'm sad that you find the thing buggy or inelegant. I probably should have spelled out this intention sooner as I can certainly see your point, if this was something I ran across at some other site, as something that designer had done wrong.
(Anonymous) on September 12th, 2011 03:03 pm (UTC)
Have the solutions been posted?
IE, although I know the answer because of the "link"... But why are the pictures that start with 91, and 109 different?
motrismotris on September 12th, 2011 03:11 pm (UTC)
Re: Have the solutions been posted?
You can see my solution file here. There are 2 pictures that start with 91 but the differences in those are in the castle wall and in the length of the N in COUNT
( 6 comments — Leave a comment )